VXD CONCENTRATION
REQUIRED TO SUCCESSFULLY COMPLETE ANY 4 OF THE FOLLOWING 5 COURSES:
GDM 351: 3D Concept Design I
Term: FALL 2023 (UNDG)
Tue, 12:30 PM - 3:30 PM
Description
This course builds a foundation for advanced 3D environmental modeling, photorealistic rendering, stylistic shading, and effects processes. Students will build upon fundamental techniques to create professional quality imagery and motion with industry standard software such as Cinema 4D and Element 3D. Working is a typical design studio pipeline, students will work with NURBS modeling and mesh editing for hard surface and organic objects; texture mapping, special effects including effectors, dynamics, and multiple emitters; optimization techniques; and a variety of compositing methods to create both artistic works and commercial products. Prerequisite: EGR 121, FLP 170, or GDM 215. (3 units; Fall)
GDM 352: Visual Effects Design for EmergIng Media
Term: FALL 2023 (UNDG)
Thu, 12:30 PM - 3:30 PM
Description
This course teaches students the primary skills and processes used in the visual effects (VFX) industry. Students will learn basic compositing and how to integrate computer graphics and 3D components with live action in a methodology that simulates standard VFX production pipelines. Prerequisite: GDM 110 or EGR 121 or FLP 170. (3 units; Fall)
GDM 353: 3D Concept Design II
Term: SPRING 2023 (UNDG)
Tue, 12:30 PM - 3:30 PM
Description
This course focuses on advanced 3D concept design, compositing, product design, environmental modeling, photorealistic rendering, stylistic shading, and effects processes. Students will learn advanced techniques for 3D compositing into live action videography that includes a variety of methodologies to create both artistic works and commercial products with industry standard software such as Cinema 4D, After Effects, and Premiere. Prerequisite: GDM 351. (3 units; Spring, odd years)
GDM 354 / ARC 560: MIXED REALITY CONCEPT DESIGN
Term: SPRING (UNDG AND GRAD)
Thu, 4:00 PM - 7:00 PM
Description
With the ubiquity of mobile devices and the mainstream adoption of wearables, there will soon exist access for nearly everyone to have a digital layer of AI structured data viewable in mixed reality environments such as AR and VR. This course provides students with an overview of the history and evolution of these technologies, their convergence, and how to build basic mixed reality applications.
GDM 455: Studio: Visual Experience Design
Term: FALL 2023 (UNDG)
Thu, 4:00 PM - 7:00 PM
Description
This experiential learning course teaches students to develop a disciplined studio digital arts and design practice. Advanced Design Studio explores leading-edge ideas and design methodologies and directs each student to develop specific concepts, processes, and techniques in relation to their developing practice and conceptual interests. Students will develop an individualized area of research, and a directed, productive approach to studio practice. Finally this course will introduce and discuss professional practices in digital arts and design in order to prepare students for careers in design, the arts, exhibitions, graduate study, professional practices, self-promotion, or various other creative pursuits. May be repeated for a maximum of six (6) units. Prerequisites: GDM 315, 325, 335, and either 343 or 353. (3 units; Fall)
REQUIRED DESIGN COURSE (NOT PART OF VXD CONCENTRATION)
GDM 240 Principles: Innovations in Design
Term: FALL 2023 (UNDG)
Tues, 4:00 PM - 7:00 PM
Description
This course surveys the conceptual underpinnings of the major movements in graphic design and digital art. Students will examine visual communication from the earliest human expressions of cave paintings to contemporary design movements to the software breakthroughs of the Digital Revolution. Students will interpret selected concepts and movements and then create their own designs using a variety of analytic methodologies.
STUDENT LEARNING OUTCOMES
Visual Experience Student Learning Outcomes (SLO)
Apply the principles of professional design techniques and best-practices workflows.
Effectively present the initial concepts and final design implementation orally and in writing.
Apply techniques to solve design problems from creation, through production, to final implementation.
Work proficiently with the industry standard software.
Integrate business concepts related to graphic design industry.
Apply techniques of professional graphic design to build a professional portfolio of work.